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Fixed in 2020.1

Fixed in 2019.3

Votes

1

Found in

2019.3.0a11

2020.1.0a1

2020.1.0a3

Issue ID

1182374

Regression

No

[UIR] UIElements Runtime - Colors are too light in the Game View in linear color space

UI Toolkit

-

How to reproduce:
1. Open the attached 'Builder.zip' project
2. Open 'SampleScene' Scene
3. Drag NewUI.uss from Project Browser to VisualAssetTree field in Builder's Viewport Window
4. Enter Play Mode

Expected result: Play Mode's color match the color in the UI Builder
Actual result: Play Mode's color is lighter than the color displayed in UI Builder

This only happens in linear color space.

Reproducible with: 2019.3.0b4 (UI Builder 0.7.0), 2020.1.0a5 (UI Builder 0.7.0)
Could not test: 2017.4.32f1, 2019.4.9f1 package is not introduced, 2019.2.7f1, 2019.3.0a10 and earlier due to errors

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a24

  2. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in: 2019.3.7f1

Comments (2)

  1. 1c8c6fa2d82a862035864243db7091c0?d=mm

    GuillaumeLeplang

    Dec 19, 2019 19:33

    Also present in UIBuilder 0.10.0-preview

  2. 1c8c6fa2d82a862035864243db7091c0?d=mm

    GuillaumeLeplang

    Dec 19, 2019 19:24

    I just noticed a similar issue (Unity 2019.3.0f1 / UIBuilder 0.9.0-preview)

    I added a white pixel, with a tint :
    -unity-background-image-tint-color: rgb(93, 34, 128);

    But on my side, it's lighter in the inspector and at runtime than in UIBuilder.
    Actually, the color is correct in UIBuilder (I tested those values in Photoshop to see the difference)

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