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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a11
2020.1.0a1
2020.1.0a3
Issue ID
1182374
Regression
No
[UIR] UIElements Runtime - Colors are too light in the Game View in linear color space
How to reproduce:
1. Open the attached 'Builder.zip' project
2. Open 'SampleScene' Scene
3. Drag NewUI.uss from Project Browser to VisualAssetTree field in Builder's Viewport Window
4. Enter Play Mode
Expected result: Play Mode's color match the color in the UI Builder
Actual result: Play Mode's color is lighter than the color displayed in UI Builder
This only happens in linear color space.
Reproducible with: 2019.3.0b4 (UI Builder 0.7.0), 2020.1.0a5 (UI Builder 0.7.0)
Could not test: 2017.4.32f1, 2019.4.9f1 package is not introduced, 2019.2.7f1, 2019.3.0a10 and earlier due to errors
-
GuillaumeLeplang
Dec 19, 2019 19:33
Also present in UIBuilder 0.10.0-preview
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GuillaumeLeplang
Dec 19, 2019 19:24
I just noticed a similar issue (Unity 2019.3.0f1 / UIBuilder 0.9.0-preview)
I added a white pixel, with a tint :
-unity-background-image-tint-color: rgb(93, 34, 128);But on my side, it's lighter in the inspector and at runtime than in UIBuilder.
Actually, the color is correct in UIBuilder (I tested those values in Photoshop to see the difference)
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.7f1