Search Issue Tracker
Fixed in 8.0.0 (will be backported in 7.x)
Votes
0
Found in [Package]
7.1.7
Issue ID
1201681
Regression
No
[VFX] Log and Exp operators confusing direction output
Steps to reproduce:
1. Create a new project with vfx package
2. Add vfx asset and add log or exp operator
3. Change log and exp type to "Direction" and make it output x/y/z float value
4. Create Direction node, plug it to log or exp node and make it output x/y/z float value
5. Observe that the results are different
Expected result: "spaceable" types in log/exp operators are confusing and should be considered to be removed
Reproduced in: 2020.1.0a14, vfx/staging
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Resolution Note (fix version 8.0.0 (will be backported in 7.x)):
Resolved in 7.2.0