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Fixed in 12.0.X
Fixed in 12
Votes
0
Found in [Package]
12.0
Issue ID
1343674
Regression
No
[VFX Graph] Forward decal has sliding issue when Render Scale property of URP asset is being tweaked
How to reproduce:
1. Import the attached package
2. Drag 'Render Scale' property of the URP asset
Expected result: Screen blurs in blurs out, decal remains the same
Actual result: Screen blurs in blurs out, decal is sliding
Reproducible with: 2021.2.0a21(master)
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adamgolden
Aug 24, 2022 11:00
This issue also exists in URP 14.0.3 and 15.0.0 as of August 24th, 2022.
Tested the fix with 14.0.3 and a WebGL build using 2022.2.0b5 - it works.
gyx920820
May 24, 2022 03:19
Still broken in 2021.3.2 and urp 12.1.6
Claytonious
Apr 20, 2022 23:36
Why is this marked as fixed? It is not fixed in 2021.3.0f1.
djarcas
Apr 20, 2022 18:03
Still broken in 2021.3.0f1 com.unity.render-pipelines.universal@12.1.6
djarcas
Mar 24, 2022 13:11
looking at ScriptableRenderer.cs shows that the line 221.
cmd.SetGlobalVector(ShaderPropertyId.screenSize, new Vector4(cameraWidth, cameraHeight, 1.0f / cameraWidth, 1.0f / cameraHeight));
is still incorrect, and it should be
cmd.SetGlobalVector(ShaderPropertyId.screenSize, new Vector4(scaledCameraWidth, scaledCameraHeight, 1.0f / scaledCameraWidth, 1.0f / scaledCameraHeight));
in version com.unity.render-pipelines.universal@12.1.5
djarcas
Mar 23, 2022 11:34
This is reported fixed in 12.1.4:
VFX: Incorrect Decal rendering when rendescale is different than one case 1343674
but it's not (video in thread)
https://forum.unity.com/threads/changing-urp-asset-render-scale-affects-decals-rendering.1188094/