Search Issue Tracker
Fixed in 12.0.X
Fixed in 12
Votes
0
Found in [Package]
12.0
Issue ID
1343674
Regression
No
[VFX Graph] Forward decal has sliding issue when Render Scale property of URP asset is being tweaked
How to reproduce:
1. Import the attached package
2. Drag 'Render Scale' property of the URP asset
Expected result: Screen blurs in blurs out, decal remains the same
Actual result: Screen blurs in blurs out, decal is sliding
Reproducible with: 2021.2.0a21(master)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Unclear error is printed when switched to unsupported Platform
- IEndDragHandler.OnEndDrag is not called when quickly pressing after a drag in low frame rate
- The joint.angle value changes when the parent changes rotation
- CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled
- PhysX simulation is not consistent on the same platform with the same input
gyx920820
May 24, 2022 03:19
Still broken in 2021.3.2 and urp 12.1.6
Claytonious
Apr 20, 2022 23:36
Why is this marked as fixed? It is not fixed in 2021.3.0f1.
djarcas
Apr 20, 2022 18:03
Still broken in 2021.3.0f1 com.unity.render-pipelines.universal@12.1.6
djarcas
Mar 24, 2022 13:11
looking at ScriptableRenderer.cs shows that the line 221.
cmd.SetGlobalVector(ShaderPropertyId.screenSize, new Vector4(cameraWidth, cameraHeight, 1.0f / cameraWidth, 1.0f / cameraHeight));
is still incorrect, and it should be
cmd.SetGlobalVector(ShaderPropertyId.screenSize, new Vector4(scaledCameraWidth, scaledCameraHeight, 1.0f / scaledCameraWidth, 1.0f / scaledCameraHeight));
in version com.unity.render-pipelines.universal@12.1.5
djarcas
Mar 23, 2022 11:34
This is reported fixed in 12.1.4:
VFX: Incorrect Decal rendering when rendescale is different than one case 1343674
but it's not (video in thread)
https://forum.unity.com/threads/changing-urp-asset-render-scale-affects-decals-rendering.1188094/