Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1343673
Regression
Yes
[VFX graph] Errors are thrown on installing the Visual effect graph package in a 3D template
[VFX graph] Errors are thrown on installing the Visual effect graph package in a 3D template
Multiple Errors are thrown on installing the Visual effect graph package in a 3D template.
Steps to Repro:
1. Create a new Project
2. Add Visual Effect Graph Package
3. Observe errors in the Console window.
Expected Result: No error in the console
Actual Result: Multiple errors thrown in the console.
Reproducible in: 2021.2.0b1, 2021.2.0a18
Working Fine in: 2021.2.0a17, 2021.1. 13f1, 2020.3.13f1, 2019.4.28f1
Environment: macOS only
Stack trace:
Shader error in '[SimpleRibbon] [Ribbon] Initialize Particle Strip': redefinition of 'SafePositivePow_half' at kernel CSMain at project/library/packagecache/com.unity.render-pipelines.core@12.0.0/shaderlibrary/common.hlsl(674) (on metal)
Shader error in '[SimpleHeadsAndTrails] [Trail Bodies] Update Particle Strip': redefinition of 'SafePositivePow_half' at kernel CSMain at project/library/packagecache/com.unity.render-pipelines.core@12.0.0/shaderlibrary/common.hlsl(674) (on metal)
Shader error in '[SimpleParticleSystem] [System] Update Particle': redefinition of 'SafePositivePow_half' at kernel CSMain at (23)/library/packagecache/com.unity.render-pipelines.core@12.0.0/shaderlibrary/common.hlsl(602) (on metal)
Shader error in '[SimpleHeadsAndSparks] [Heads] Update Particle': redefinition of 'SafePositivePow_half' at kernel CSMain at project/library/packagecache/com.unity.render-pipelines.core@12.0.0/shaderlibrary/common.hlsl(674) (on metal)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
By design, the VFX Graph is not supported in the built-in pipeline and requires HDRP or URP. The warnings have been already replaced by a warning with more information.