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Fixed

Fixed in 2022.2.0b15, 2023.1.0a22

Votes

0

Found in

2022.2.0b7

2023.1.0a10

Issue ID

UUM-13532

Regression

Yes

[VFX Graph] Crash on VFXMemorySerializer::StoreObjects when undoing actions in SG blackboard

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How to reproduce:
# Import the attached package
# Open VFX
# Open AllProperties SG
# In the Blackboard, select TotalCount SamplerStater Matrix4x4 properties
# Using the shortcut delete, delete them
# Save the graph
# Undo action
# Save the graph

Note: if it is not reproducible from the first time, keep repeating 4-8 steps

Another note: this seems only to happen with ShaderGraph that are converted from old Integration to new Integration

Reproduced on 23.1.0a10

 

Few lines from the stacktrace:

{color:#0747a6}0x00007FFB3998E61B (Unity) VFXMemorySerializer::StoreObjects{color}
{color:#0747a6}0x00007FFB3998E883 (Unity) VFXMemorySerializerBindings::StoreObjectsToByteArray{color}
{color:#0747a6}0x00007FFB37A1673E (Unity) VFXMemorySerializer_CUSTOM_StoreObjectsToByteArray{color}
{color:#0747a6}0x000001BB40FA1A05 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.VFX.VFXMemorySerializer:StoreObjectsToByteArray{color}

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