Search Issue Tracker

Fixed

Fixed in 2022.2.0b15, 2023.1.0a22

Votes

0

Found in

2022.2.0b7

2023.1.0a10

Issue ID

UUM-13532

Regression

Yes

[VFX Graph] Crash on VFXMemorySerializer::StoreObjects when undoing actions in SG blackboard

-

How to reproduce:

  1. Import the attached package
  2. Open VFX
  3. Open AllProperties SG
  4. In the Blackboard, select TotalCount SamplerStater Matrix4x4 properties
  5. Using the shortcut delete, delete them
  6. Save the graph
  7. Undo action
  8. Save the graph

Note: if it is not reproducible from the first time, keep repeating 4-8 steps

Another note: this seems only to happen with ShaderGraph that are converted from old Integration to new Integration

Reproduced on 23.1.0a10

 

Few lines from the stacktrace:

{color:#0747a6}0x00007FFB3998E61B (Unity) VFXMemorySerializer::StoreObjects{color}
{color:#0747a6}0x00007FFB3998E883 (Unity) VFXMemorySerializerBindings::StoreObjectsToByteArray{color}
{color:#0747a6}0x00007FFB37A1673E (Unity) VFXMemorySerializer_CUSTOM_StoreObjectsToByteArray{color}
{color:#0747a6}0x000001BB40FA1A05 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.VFX.VFXMemorySerializer:StoreObjectsToByteArray{color}

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.