Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
4.9.0
Issue ID
1121979
Regression
No
VFX break when switching Graphics API to DX12
How to reproduce:
1. Open the attached project ("1121979_VFX DX12 issue .zip")
2. Observe the effect in the Scene View
3. Change the Graphics API to DirectX 12
4. Observe that the effect is no longer rendered in the Scene View
Expected result: the effect is visible in the Game View
Actual result: the effect isn't rendered in the Game View after switching APIs
Reproduced in: 2018.3.4f1 (With the VFX package version 4.9.0)
Also, reproduces in: 2019.2.0a3, 2019.1.0b1 (With the VFX package version 5.3.1 but this is likely due to a different HDRP Case 1122343 bug)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
Works in 2019.3.1f1 / 7.2.0.