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Under Consideration for 1.14.X
Votes
0
Found in [Package]
1.14.2
Issue ID
OXRB-520
Regression
No
[Valve Index] Tracking origin is incorrect if headset isn't tracking on startup (OpenXR Loader + SteamVR)
Steps to reproduce:
1. Open the attached user's project "OpenXRGroundTest.zip"
2. Make sure headset isn't tracking (HMD icon is blinking or just an outline in SteamVR)
3. Enter play mode
4. Move headset in view of lighthouses, roughly 1 meter above the ground; it should start tracking after a few seconds
5. In the Editor, notice the Y component of the position of the Main Camera is below zero (~1.6 m lower than it should be)
6. Repeat the above steps but with the headset tracking at startup. The camera will be Y > 0 as expected
Expected Results: tracking origin is the same no matter if headset is awoken or not
Actual Results: tracking origin is incorrect if headset isnt tracking on startup
Reproducible with according to the user: 1.9.1 - 1.14.2 (2022.3.33f1)
Not reproducible with according to the user: 1.8.2 (2022.3.33f1)
Reproducible on these devices:
(user) Valve Index
Not reproducible on these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Environment tested: Windows 11 24H2
Notes:
-Issue seems to reproduce only with a Valve Index
-Issue started happening with OpenXR 1.9.1 and calling `OpenXRSettings.SetAllowRecentering(false, 0)` immediately after `OpenXRLoader.Initialize` seems to fix it.
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