Search Issue Tracker
Fixed in 1.0.0-preview.12
Votes
0
Found in [Package]
1.0.0-preview.11
Issue ID
1297805
Regression
No
UxmlFloatAttributeDescription and UxmlDoubleAttributeDescription are using locale settings instead of CultureInvariant
Reproduction steps:
1. Open Control Panel/ Region
2. In the Format dropdown menu, select German (Germany)
3. Select Additional Settings and set comma as decimal symbol
4. Apply the changes and open attached "case_1297805.zip" project
5. Select Window/UI Toolkit/UI Builder
6. In the Library window, select Project and expand Custom Controls (C#)/CustomDrawnVE_double
7. In the UI Builder Inspector, set Thickness to 1.1
8. Observe the value in UXML Preview
Expected result: Decimal symbol is a dot
Actual result: Decimal symbol is a comma
Reproducible with: 1.0.0-preview.1 - 1.0.0-preview.11(2019.4.16f1, 2020.1.17f1, 2020.2.0f1), built-in(2021.1.0a10)
Not reproducible with: 2018.4.29f1(UI Builder is not available)
Notes:
1. Issue is reproducible with German, Lithuanian, French, Spanish region formats
2. Issue is not reproducible with English, Chinese region formats
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment