Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X
Votes
0
Found in
2019.2.0a6
Issue ID
1138251
Regression
No
[UWP][WindowsMR] - 2018.3 - Memory leak - 1 MB/minute in a UWP VR project due to Spatial Mapping
On 2018.3 in a blank project, I exported a UWPPlayer that supports WMR. I'm observing a small leak that aligns with Chris' description. Looks like legacy HoloLensWorldManager code is holding on to a COM reference indefinitely each time we call TryGetSpatialStage which is frequently.
Repro Steps:
1.) Download the repro project
2.) Open the project
3.) Build for HoloLens
4.) Deploy to HoloLens
5.) Attach the profiler
Actual
Looks like legacy HoloLensWorldManager code is holding on to a COM reference indefinitely each time we call TryGetSpatialStage which is frequently.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
- Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when opening a specific project
- Crash on memset_repstos when pressing a UI button while in Play Mode
Add comment