Search Issue Tracker
In Progress
Fix In Review for 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
BASST-359
Regression
No
User gets "NullReferenceException: Object reference not set to an instance of an object" error during the "Assistant" window close
*Steps to reproduce:*
# Create a new Unity project
# Make sure the AI Assistant package/s are installed
# Click the "AI" button, which is displayed in the toolbar next to the "Unity version Control" button
# Click the "Open Assistant" option
# Verify that the window opens
# Click the "Attach" button, which is displayed at the bottom of the window
# Enter "test" into the search field in the window and click "Enter"
# Close the window
# Observe the "Console" view
*Actual results:* User gets an error "NullReferenceException: Object reference not set to an instance of an object" in the Console window. A short video is added below in the "Attachment" area.
*Expected results:* No errors
*Reproducible with versions:* 1.0.0-pre.3 (6000.2.0b1)
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* M1 Max - Sequoia 15.4.1
*Notes:* Full error
NullReferenceException: Object reference not set to an instance of an object
Unity.AI.Assistant.UI.Editor.Scripts.Utils.PopupTracker.Dispose () (at ./Library/PackageCache/com.unity.ai.assistant@95cd11640ec5/Editor/UI/Scripts/Utils/PopupTracker.cs:97)
Unity.AI.Assistant.UI.Editor.Scripts.Components.AssistantView.HideSelectionPopup () (at ./Library/PackageCache/com.unity.ai.assistant@95cd11640ec5/Editor/UI/Scripts/Components/AssistantView.cs:583)
Unity.AI.Assistant.UI.Editor.Scripts.AssistantWindow.OnLostFocus () (at ./Library/PackageCache/com.unity.ai.assistant@95cd11640ec5/Editor/UI/Scripts/AssistantWindow.cs:50)
UnityEditor.HostView.OnLostFocus () (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:355)
UnityEditor.DockArea.OnDestroy () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:141)
UnityEditor.ContainerWindow:RequestCloseSentByNativeCode() (at /Users/bokken/build/output/unity/unity/Editor/Mono/ContainerWindow.cs:443)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
Add comment