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Votes
0
Found in [Package]
11.0.0
Issue ID
1309383
Regression
Yes
[URP] Terrain shadow caster pass doesnt match forward pass leading to severe artefacts
Shadow artefacts appeared in teh Boat Attack project, these seem to originate from the shader Terrain/Lit (Base Pass) shadow caster and certain patches(maybe non-instanced ones) render with the incorrect heightmap, this leads to the shadow map having disparities from the rendered scene causing massive self shadowing and artefacts.
Repo Steps:
1. Clone master branch of Boat Attack repo - https://github.com/Unity-Technologies/BoatAttack
2. Import local version of URP 11
3. Look around the same area that is in the attatched video
Expected Results: The should be no visual artefacts and the shadowmap should render the terrain correctly
Actual Results: The terrain in the shadowmap is broken and causes shadow rendering artefacts
Note: Might only happen on terrain patches that are not part of an instanced group(see image)
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This is a duplicate of issue #1304644