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Fixed

Fixed in 6000.1.3f1, 6000.2.0a11

Votes

4

Found in

6000.1.0b7

6000.2.0a7

Issue ID

UUM-98788

Regression

Yes

[Forward+; Deferred+]Light is not rendered in the scene view at a specific angle/distance

-

*Steps to reproduce:*
# Download attached project and open in Unity.
# Open the SampleScene.
# In the Scene View, move your scene view towards the spheres back and forward.

*Actual results:* Light disappears in the scene.

*Expected results:* Light should not disappear.

*Reproducible with versions:* 6000.1.0b7; 6000.2.0a7

*Not reproducible with versions:* 6000.0.40f1

*Tested on (OS):* 

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Sonoma 14.6.1 (23G93)

*Notes:*
* Reproducible only with the Forward+ and Deferred+. Works fine using Forward and Deferred rendering paths.

  1. Resolution Note (fix version 6000.2.0a11):

    Fixed light rendering incorrectly from certain angles when using Forward+ lighting in URP.

  2. Resolution Note (fix version 6000.1.3f1):

    Fixed a regression where lighting artifacts were present for certain light configurations when using Forward+ lighting.

Comments (2)

  1. acur97

    May 02, 2025 07:14

    It is true that the near clip plane value of the camera helps, but it does not solve it completely. I tried with several near clip values and it seemed to work but then the error occurred again, for example when having very large reflection probes.

  2. KomradeArt

    May 01, 2025 08:58

    We have this problem, but it's game view, it happens when camera near clip plane is set to the lowest value.

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