Search Issue Tracker
Won't Fix
Votes
2
Found in
2023.2.7f1
Issue ID
UUM-61574
Regression
Yes
[URP] Sorting Group has no effect on transparent materials when the Render Queue is under 2500
Reproduction steps:
1. Open the attached "SortingGroup.zip" project
2. Open “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play mode
4. Observe that the objects in the Game View
Expected result: Both objects on the left and right have the "FRONT" object rendered above the "BACK" object
Actual result: The "FRONT" object is rendered before the "BACK" object on the left side of the Game View
Reproducible with: 2023.2.0a17, 2023.2.7f1,
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.0a16, 2023.3.0a1, 2023.3.0b4
Reproducible on: M1 MacOS 14.2, Windows 10 (22H2)
Not reproducible on: No other environment tested
Notes:
- Both objects on the left are rendered with a render queue of 2500 while the ones on the right are rendered with a render queue of 2501
- They are all transparent materials with alpha blending, no depth write
- The shader is created with ShaderGraph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
Resolution Note:
There are no fixes planned for this Bug