Search Issue Tracker
Fixed
Votes
0
Found in [Package]
12.0.0
Issue ID
1322891
Regression
No
[URP][Mali] Missing glitch effect on Mali GPU devices
How to reproduce:
1. Open the attached project
2. Make sure GlitchEffect scene is added to build settings
3. Build & Run project on device
Expected result: no rendering issues
Actual result: missing glitch effect on cubes
Reproducible: 2021.2.0a10 (URP 12.0)
Reproducible on:
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 10, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00340, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Not reproducible:
Samsung Galaxy Z Fold2 5G
Google Pixel 4, Android 10, CPU: Snapdragon 855 (SM8150), GPU: Adreno (TM) 640
VLNQA00280, Samsung Galaxy S10+ USA, CPU: Snapdragon 855 SM8150, GPU: Adreno 650, Android: 9
VLNQA00111, Samsung Galaxy J5(2016) (SM-J510FN), Android 7.1.1, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
VLNQA00104, Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00336, Huawei Y6p, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, Android: 10
Notes:
- Reproducible with both color spaces and all Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Label text overflows its rect when resizing the Game view in Free Aspect
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
Add comment