Search Issue Tracker
Fixed in Graphics 10.6.0 + Hybrid renderer 0.11.0-preview.43
Votes
0
Found in [Package]
0.11.0
Issue ID
1325649
Regression
No
[URP] Environment Reflections Intensity Multiplier property is ignored when Hybrid Render V2 is used
How to reproduce:
1. Open the attached project named "EnvironmentReflectionsModifier_HRv2.zip"
2. Open the SampleScene
3. Observe the Game view - both spheres are dark due to the Environment Reflections Intensity Multiplier set to 0.5
4. Enter Play mode
5. Observe the Game view once more
Expected results: Both spheres appear dark as previously
Actual results: Sphere rendered using Hybrid Renderer loses its darkness, and cannot be affected by the Environment Reflections Intensity Multiplier
Reproducible with: 2020.3.0f1(Hybrid 0.8.0-preview.18+URP 10.3.2), 2020.3.9f1(Hybrid 0.10.0-preview.21+URP 10.5.0), 2021.1.8f1,2021.2.0a18(Hybrid 0.11.0-preview.43+URP 11.0.0), 2021.2.0a18(Hybrid 0.11.0-preview.43+URP 12.0.0)
Could not test with: 2018.4.35f1, 2019.4.27f1(Hybrid renderer V2 was not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes
Resolution Note (fix version Graphics 10.6.0 + Hybrid renderer 0.11.0-preview.43):
Fix needs Graphics 10.6.0 + DOTS 0.17.0 re-spin (With Hybrid Renderer 0.11.0). Both are forthcoming package drops that will be available in Unity 2020.3