Search Issue Tracker
Fixed in Graphics 10.6.0 + Hybrid renderer 0.11.0-preview.43
Votes
0
Found in [Package]
0.11.0
Issue ID
1325649
Regression
No
[URP] Environment Reflections Intensity Multiplier property is ignored when Hybrid Render V2 is used
How to reproduce:
1. Open the attached project named "EnvironmentReflectionsModifier_HRv2.zip"
2. Open the SampleScene
3. Observe the Game view - both spheres are dark due to the Environment Reflections Intensity Multiplier set to 0.5
4. Enter Play mode
5. Observe the Game view once more
Expected results: Both spheres appear dark as previously
Actual results: Sphere rendered using Hybrid Renderer loses its darkness, and cannot be affected by the Environment Reflections Intensity Multiplier
Reproducible with: 2020.3.0f1(Hybrid 0.8.0-preview.18+URP 10.3.2), 2020.3.9f1(Hybrid 0.10.0-preview.21+URP 10.5.0), 2021.1.8f1,2021.2.0a18(Hybrid 0.11.0-preview.43+URP 11.0.0), 2021.2.0a18(Hybrid 0.11.0-preview.43+URP 12.0.0)
Could not test with: 2018.4.35f1, 2019.4.27f1(Hybrid renderer V2 was not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version Graphics 10.6.0 + Hybrid renderer 0.11.0-preview.43):
Fix needs Graphics 10.6.0 + DOTS 0.17.0 re-spin (With Hybrid Renderer 0.11.0). Both are forthcoming package drops that will be available in Unity 2020.3