Search Issue Tracker

Won't Fix



Found in


Issue ID




UpdateRendererBoundingVolumes process takes more time when disabled Renderers are used



Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Open the Profiler Window (Window > Analysis > Profiler)
5. In the Profiler Window, observe the UpdateRendererBoundingVolumes process

Expected result: The UpdateRendererBoundingVolumes process takes only a marginal amount of processing time
Actual result: The UpdateRendererBoundingVolumes process takes a significant processing time

Reproducible with: 2021.3.26f1, 2022.2.0a16
Not reproducible with: 2022.3.1f1, 2023.1.0b19, 2023.2.0a17
Fixed in: 2022.2.0a17
Could not test with: 2020.3.48f1 (UpdateRendererBoundingVolumes process is not visible inside the Profiler Window)

Reproducible on: Intel MacOS 13.3.1


* The textures appear pink in all versions except for 2021.3.26f1 but the UpdateRendererBoundingVolumes process is still visible in the Profiler Window
* In the Hierarchy Window, deleting the “Test > Disabled Parent CHECK PROFILER AND REMOVE ME” GameObject reduces the time of the UpdateRendererBoundingVolumes processes significantly

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.