Search Issue Tracker
Fixed in 13.1.1
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1335487
Regression
No
Unlit Shader Graph with Shadow Matte option enabled does not receive shadows when Path Tracing is enabled
Reproduction steps:
1. Open the attached project named "PathTracing.zip"
2. Open the SampleScene
3. Toggle Path tracing option on and off on. Located in - GameObject / Volume / Path Tracing
Expected result: There is a shadow on the red plane when Path Tracing is enabled
Actual result: There is no shadow on the red plane when Path Tracing is enabled
Reproducible with: 2019.4.26f1(7.6.0), 2020.3.8f1(10.5.0), 2021.1.7f1(11.0.0), 2021.2.0a17(12.0.0)
Could not test with: 2018.4.35f1(HDRP was in early preview stage)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Builds fail with "System.IO.IOException: The file is too long" when building a specific project
- Meta Quest System Keyboard does not render text in its input field when typing
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
Resolution Note (fix version 13.1.1):
Fixed in HDRP 13.1.1 which is available in Unity 2022.1.0a16 and above