Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.60f1
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-100210
Regression
No
Rigidbodies clip through terrain and snap back up when Heightmap Resolution is bigger than the terrain size
How to reproduce:
1. Open the attached “IN-96728” project
2. Open the “SampleScene” Scene
3. Enter Play mode
4. Observe the Game window
Expected result: The Capsule GameObject does not clip through the terrain
Actual result: The Capsule GameObject quickly clips through the terrain and then snaps back upwards when colliding with the terrain
Reproducible with: 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Reproducible on: Windows 10 (User), Windows 11
Not reproducible on: No other environments tested
Note: To reproduce in the 2022.3.60f1 version untick the X, Y, Z boxes in the Capsule GameObject Inspector window “Freeze Rotation” option
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment