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Fixed
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-100214
Regression
Yes
UI mesh is drawn twice when two cameras are used
How to reproduce:
1. Open the attached “IN-96511“ project
2. Open the “Sample Scene“
3. Go to Window > Frame Debugger > Enable
4. Observe the results
Expected result: Canvas.RenderOverlays draws UI mesh in UGUI.Rendering.RenderOverlays
Actual result: Canvas.RenderOverlays draws UI mesh in UniversalRenderPipeline.RenderSingleCamera
Reproducible with: 2023.3.0a8, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.58f, 2023.3.0a7
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- The issue reproduced with the mentioned Unity versions when using Universal Render Pipeline (URP)
- The issue is not reproducible using Built-in Render Pipeline
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77625