Search Issue Tracker

Active

Votes

0

Found in

6000.0.41f1

6000.1.0b9

6000.2.0a6

Issue ID

UUM-100214

Regression

Yes

UI mesh is drawn twice when two cameras are used

-

How to reproduce:
1. Open the attached “IN-96511“ project
2. Open the “Sample Scene“
3. Go to Window > Frame Debugger > Enable
4. Observe the results

Expected result: Canvas.RenderOverlays draws UI mesh in UGUI.Rendering.RenderOverlays
Actual result: Canvas.RenderOverlays draws UI mesh in UniversalRenderPipeline.RenderSingleCamera

Reproducible with: 2023.3.0a8, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.58f, 2023.3.0a7

Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested

Notes:
- The issue reproduced with the mentioned Unity versions when using Universal Render Pipeline (URP)
- The issue is not reproducible using Built-in Render Pipeline

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.