Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2020.2
Issue ID
1222642
Regression
No
UnityLinker adds additional Assemblies to the mscorlib.dll when Managed Code Stripping level is set to Low
Reproduction steps:
1. Download and open the attached project "1222642.zip"
2. Make sure that "Managed Code Stripping" level is set to Low in Player settings
3. Build the project
4. Open ILSpy or another decompilation tool
5. Decompile the build's mscorlib.dll file (<Build Path>/testProject_Data/Managed/mscorlib.dll)
Expected result: There is no "Init$clojure$core" Class at mscorlib/-
Actual result: There is an "Init$clojure$core" Class at mscorlib/-
Reproduces on: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Notes:
The issue is tested and reproducible on Windows and Android.
The Class is not added to the dll if "Managed Code Stripping" is off.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Unity does not support Clojure, so we won't correct this issue.