Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2020.2
Issue ID
1222642
Regression
No
UnityLinker adds additional Assemblies to the mscorlib.dll when Managed Code Stripping level is set to Low
Reproduction steps:
1. Download and open the attached project "1222642.zip"
2. Make sure that "Managed Code Stripping" level is set to Low in Player settings
3. Build the project
4. Open ILSpy or another decompilation tool
5. Decompile the build's mscorlib.dll file (<Build Path>/testProject_Data/Managed/mscorlib.dll)
Expected result: There is no "_Init_$clojure$core" Class at mscorlib/-
Actual result: There is an "_Init_$clojure$core" Class at mscorlib/-
Reproduces on: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Notes:
The issue is tested and reproducible on Windows and Android.
The Class is not added to the dll if "Managed Code Stripping" is off.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Unity does not support Clojure, so we won't correct this issue.