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Won't Fix
Votes
0
Found in
2022.1.23f1
2022.2.0b15
2023.1.0a19
Issue ID
UUM-20386
Regression
Yes
Unity takes a long times on Assembly Reload when recompiling script changes
Reproduction steps:
# Open the attached project “PerfomanceIssueProject”
# Open Window → Analysis → Profiler window
# In the Profiler window select “Edit Mode” for the “Target Selection” and start recording
# In the Project window search type “VoxelHullToAStarNavmesh”
# Open the “VoxelHullToAStarNavmesh.cs” script in any code editor
# Change any line of the script, i.e. add a line “int repro;” anywhere and save the file
# Go back to Unity Editor and for the assets reload to finish
# When the reload is finished stop the recording in the Profiler window
# In the Profiler window look for a usage spike
# In the Profiler window search type “AssetDatabase.Refresh” and look for the “AssetDatabase.Refresh” method
Expected result: “AssetDatabase.Refresh” takes about or less than 1.5 seconds to finish
Actual result: “AssetDatabase.Refresh” takes more than 3 seconds to finish
Reproducible with: 2022.1.0a15, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Not reproducible with: 2020.3.41f1, 2021.3.14f1, 2022.1.0a14
Reproducible on: macOS 13.0, Windows 10
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Resolution Note:
this is a known issue, duplicate of this one https://issuetracker.unity3d.com/issues/the-creating-and-import-of-a-new-script-in-editor-became-really-slow-in-trunk