Search Issue Tracker
In Progress
Under Consideration for 10.10.X
Votes
0
Found in [Package]
10.10.0
14.0.3
15.0.0
Issue ID
SGB-278
Regression
Yes
unity_StereoEyeIndex is undeclared in Full Screen Graph when using with XR
Reproduction steps:
# Open the user's attached project
# Select Assets > New Shader Graph
# In the Inspector click the “Compile and Show code" button
Expected result: No error is shown in the Console
Actual result: Shader error “'Shader Graphs/New Shader Graph': undeclared identifier 'unity_StereoEyeIndex'“ in the Console
Reproduced with: 10.10.0 (2020.3.39f1), 14.0.2 (2022.2.0a9), 14.0.3 (2022.2.0b8), 15.0.0 (2023.1.0a11)
Not reproduced with: 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.17f1), 14.0.0 (2022.2.0a7)
Could not test with: 14.0.1 (2022.2.0a8) (Shader Graph can’t be loaded)
Reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Add comment