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Won't Fix
Votes
0
Found in
2020.3.42f1
Issue ID
UUM-21684
Regression
No
Unity Player freezes when using an HTTP server to download a bundle
Steps to reproduce:
1. Open the attached project “HTTPRepro“
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open Window > Asset Management > Addressables > Hosting
4. In the Addressables Hosting window enable the server
5. In the Main Toolbar click Tool > Generate File
6. In the Hierarchy window select the “GameObject“ GameObject
7. In the Inspector window make sure that the “Url“ variable value matches the hosted servers IP address and the Port
8. Navigate to File > Build Settings > Build And Run
9. Observe the Player
Expected result: No performance issues with the Player and the Max DeltaTime is less than 1000ms
Actual result: The Player freezes and the Max DeltaTime is greater than 1000ms
Reproducible with: 2020.3.42f1, 2021.2.0a17
Not reproducible with: 2021.2.0a18, 2021.2.19f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Reproducible on: Windows 10
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Resolution Note:
This issue is corrected in Unity 2021. We're not able to back port the fix to Unity 2020.