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Won't Fix

Votes

0

Found in

2020.3.42f1

Issue ID

UUM-21684

Regression

No

Unity Player freezes when using an HTTP server to download a bundle

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Steps to reproduce:
1. Open the attached project “HTTPRepro“
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open Window > Asset Management > Addressables > Hosting
4. In the Addressables Hosting window enable the server
5. In the Main Toolbar click Tool > Generate File
6. In the Hierarchy window select the “GameObject“ GameObject
7. In the Inspector window make sure that the “Url“ variable value matches the hosted servers IP address and the Port
8. Navigate to File > Build Settings > Build And Run
9. Observe the Player

Expected result: No performance issues with the Player and the Max DeltaTime is less than 1000ms
Actual result: The Player freezes and the Max DeltaTime is greater than 1000ms

Reproducible with: 2020.3.42f1, 2021.2.0a17
Not reproducible with: 2021.2.0a18, 2021.2.19f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22

Reproducible on: Windows 10

  1. Resolution Note:

    This issue is corrected in Unity 2021. We're not able to back port the fix to Unity 2020.

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