Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
1.3.X - Entities
7000.0.0a1
Issue ID
ECSB-307
Regression
No
Unity Physics: Performance issue due to use of hash map in cases when the hash map is not required
Reported on discord by user here.
Description of the issue:
User "Enzi":
{quote}
hello @daniel-holz hope you are the right one for this. i was stress testing physics a lot and the CreateRigidBodies job peeked my interest. there's a NativeParallelHashMap<Entity, int>.ParallelWriter EntityBodyIndexMap that is very expensive and only used for reading in a subsequent job CreateJoints which is never called when numJoints is 0. removing this saves a LOT of job time so i hope you can find ways to optimize this.
{quote}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU performance regression
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
Resolution Note:
Won't fix for now as performance is not seriously affected.