Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.3
Issue ID
HUBX-824
Regression
No
Unity Hub displays the Source Control badge when using a project which does not use Collaborate or Plastic SCM
How to reproduce:
1. Create a new Unity project
2. Select “Edit” → “Project Settings…” in the main menu
3. Select your organization
4. Click “Create project ID”
5. Select “Window” → “Plastic SCM” in the main menu
6. Click “Create workspace” twice
7. Create a second Unity project
8. Select “Edit” → “Project Settings…” in the main menu
9. Click “Use an existing Unity project ID”
10. Select the organization and project you used in Steps 3-4
11. Click “Link project ID”
12. Select “Yes” if prompted by a pop-up window
13. Observe the Hub
Expected result: No badge is displayed next to the second project’s title
Actual result: “SOURCE CONTROL” badge is displayed next to the second project’s title
Reproducible with: 3.3.0
Reproducible on: Windows 10
Note: Unity Hub may need to be restarted if the badge does not appear instantly after linking the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
We have confirmed the issue, however the fix for it will not be prioritized in the near future therefore closing this ticket. This ticket may be reopened if priorities changes.