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Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.6f1
2023.2.0b2
2023.3.0a3
6000.0.0b11
Issue ID
UUM-44502
Regression
No
Unity Editor references the last ExposedReference element in a List instead of creating a new instance when a new element is added
Reproduction steps:
1. Open the attached “IN-46047_TryingRetractingChangesAgain Repro.zip“ project
2. Open the “SampleScene” from the Scenes folder
3. Select the “GameObject” in the Hierarchy
4. Open the Timeline window
5. Select the “Attempt 2 Track” track
6. In the Inspector window, make sure there is at least one element with a GameObject reference already set in the “Ex Ref Class List”
7. Add a new element to the “Ex Ref Class List” by pressing the plus button at the bottom of it
8. Observe how the previous last reference to a GameObject got copied over to the last element
9. Change the GameObject reference of the last or previous last element in the List to another GameObject
10. Observe how both references in the last and the previous last elements get changed to the same GameObject at the same time while changing one or the other
Expected result: All newly added elements to the “Ex Ref Class List” reference no GameObject by default and get changed individually when changing any one of those elements
Actual result: All newly added elements to the “Ex Ref Class List” reference the same GameObject as the previously last element of the List and get changed together when changing any one of those elements
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Reproduced on: Windows 11 Pro
Notes:
- If the last ExposedReference element in the List is not a GameObject, then a new instance does get created but the element value does get copied over (elements can still be changed individually)
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.0.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.