Search Issue Tracker
Fixed
Fixed in 2022.3.65f1, 6000.0.55f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0b4, 6000.4.0a2
Votes
0
Found in
6000.0.50f1
6000.4.0a1
Issue ID
UUM-111486
Regression
Yes
[Android] Crash on SkinnedMeshRendererManager CalculateSkinningMatrices
If you have any information about this issue, please let us know. Even project settings or a profiler trace from platforms where the crash occurs would be helpful.
Reproduction steps:
Unknown
Expected result: No crash
Actual result: Crash on SkinnedMeshRendererManager::CalculateSkinningMatrices
Reproducible with: 6000.0.50f1
Not reproducible with: 6000.0.49f1
Reproducible on:
Not reproducible on:
Reproducible with these devices:
No devices tested
Not reproducible with these devices:
No devices tested
Note: The crash is rarely reproduced, only 0.2% of app users reproduced the crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Curve" window workspace doesn't update the scale to match the selected curve preset unless reopened
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
Add comment