Search Issue Tracker
Fixed in 2018.2.X
Votes
2
Found in
5.5.0f3
Issue ID
878569
Regression
Yes
Unity crashes when applying change to a prefab imported from a UnityPackage
Reproduction steps:
1. Open the attached project
2. Open the "GamePlay" scene
3. Select the "CurlCard" game object in the hierarchy
4. Press apply under 'prefab'
Result: Unity crashes with a message The file 'MemoryStream' is corrupted! Remove it and launch unity again! [Position out of bounds!] UnityEditor.DockArea:OnGUI()
Workaround: export the prefab as a unity package, then import it and the crashing doesn't happen anymore, also deleting some missing script references in the editor seems to fix this as well.
I was not able to reproduce this problem in any other project (even using the same exact configuration)
Reproducible on: 5.5.0f3, 5.5.1p2, 5.6.0b7
Tested on Windows 10
Fixed in: 2018.2.0a6
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
_Yash_
Sep 28, 2017 09:13
the issue is also in 5.3.8f1 and exporting and importing prefab as unitypackage did not solve it.
TheTrigger
Jul 12, 2017 16:08
Check for bad scripts.
I've solved removing a ScriptableObject that was remaining assigned.