Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.1
Issue ID
LOC-627
Regression
No
unexpected error with empty specific locale selector and a valid project locale identifier
Reproduce steps
# Go to localization setting
# Select none for specific locale selector
# Select a valid project locale identifier
Actual result: error thrown : no locale could be selected
Expected result: Project locale identifier is being used as default locale.
!https://media.github.cds.internal.unity3d.com/user/3869/files/922d864b-78f3-480e-b81d-f65dc0d5db66!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project
Resolution Note:
The project locale is part of localized property variants. Its the locale value we store in the object instead of as a variant. We always need a selected locale.