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Fixed in Unity 5.4.0

Votes

3

Found in

5.3.4f1

Issue ID

788537

Regression

Yes

[UNET] SyncListStruct.Clear isn't synced to clients if the object was disabled

Networking

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 0Severity not yet defined

Steps to reproduce:
1) Open users attached project
2) Build and run as Server, Editor - client (connect client within 5secs of starting server)
3) Wait for about 10-15 seconds

Expected behavior: top left message (list size) should be 0 on both client and server
Actual behavior: it doesn't sync while the object is disabled

Reproduced: 5.3.4p3, 5.4.0b15
Not reproducible: 5.2.4f1

Comments (1)

  1. Cd6d1410c7e22000c7ec7943b39eed32?d=mm

    MaxFrax96

    Aug 08, 2017 13:27

    Is there a way to get the test project?
    I'd like to test if the issue is now present in 2017.1.0.f3

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