Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
820982
Regression
No
[UNET]Invalid IL Code in PlayerSetup
Steps to reproduce the issue:
1. Open attached project.
2. Build the project for Windows ("CTRL"+"B").
3. Back to the Editor and open scene named "Prototype".
4. Enter the Play mode.
5. In the "Game" window press "Dedicated Server (S)" button.
6. Launch the build and press "Client (C)" button.
7. Back to the Editor.
Actual result:
The Play mode pauses and "Console" window outputs error message when the client tries to connect.
InvalidProgramException: Invalid IL code in PlayerSetup:InitilizePlayer (): IL_0042: call 0x0600001b
PlayerSetup.Start () (at Assets/Prototype/scripts/PlayerSetup.cs:12)
Expected result:
The client should connect successfully.
Reproduced with:
5.3.6p2, 5.4.0f3.
Cannot reproduce with:
5.1.5f1, 5.2.5f1 (because "The type or namespace name `SceneManagement' does not exist in the namespace `UnityEngine'.")
5.5.0a5 (because "APIUpdater encountered some issues and was not able to finish.
API updating failed. Check previous console messages.
Error building Player because scripts have compiler errors in the editor")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment