Search Issue Tracker
Fixed in 2022.2.2f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a20
Votes
0
Found in
2022.2.0a12
2022.2.0b9
2023.1.0a12
Issue ID
UUM-15296
Regression
Yes
Undoing cyclical .asmdef leads to unhandled exception on Bee
How to reproduce:
- Open attached project "rqa-project-lotad"
- In Project window, select Assets/TBS Framework/TBSFramework.asmdef
- In Inspector window, add a new Assembly Definition Reference to "Scripts.asmdef"
- Observe Console window, it should contain a cyclic dependencies error
- In Inspector window, remove the newly added reference to "Script.asmdef"
- Observe Console window
Expected result: No error
Actual result: "Unhandled exception during build: System.Collections.Generic.KeyNotFoundException: ScriptCompilationBuildProgram.Data.ScriptCompilationData_Out " error that you cannot clear
Reproducible with: 2022.2.0a12, 2022.2.0b9, 2023.1.0a12
Not reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0a11
Reproduced on: Windows 10
Note: Deleting the Library folder fixes this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a20
Resolution Note (fix version 2022.2):
Fixed in 2022.2.2f1