Search Issue Tracker
Fixed
Fixed in 2022.3.22f1, 2023.2.20f1, 6000.0.0f1
Votes
0
Found in
2022.3.22f1
2023.2.13f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-65381
Regression
Yes
UI Texture is rendered with artifacts when ETC Compressor is set to "Legacy", and the texture Format is set to "RGBA Compressed ETC2 8 bits"
Reproduction steps:
1. Open "ReproProject"
2. Open the “Assets/BugReportAssets/issueScene“ scene
3. Reimport the “Assets/BugReportAssets/texture_test_PNG“ Texture (Right click > Reimport) in the Project window
4. Observe the Scene view and the Game view
Expected result: The Texture is rendered with no artifacts
Actual result: The Texture has artifacts around the edges
Reproducible with: 2023.3.0b5, 2023.3.0b7, 2023.2.13f1, 2022.3.22f1
Not reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b4
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Notes:
Changing ETC Compressor to “Default“ (Project Settings > Editor) fixes the issue
Changing the “Assets/BugReportAssets/texture_test_PNG“ Texture’s Format to “RGBA Crunched ETC2“ fixes the issue
When switching between Editor versions, the texture doesn’t update and it might look like the issue is reproducing or not reproducing depending on the Editor version. To check if the issue reproduces, the “Assets/BugReportAssets/texture_test_PNG“ has to be reimported each time.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment