Search Issue Tracker

Duplicate

Votes

0

Found in

6000.2.0b1

Issue ID

UUM-105762

Regression

No

UI size changes unexpectedly when switching PanelSettings Render Mode from Screen Space Overlay to World Space

-

*Steps to reproduce:*
# Create a new Unity Project
# Create a UI Document (Assets > Create > UI Toolkit > UI Document)
# In the newly created PanelSettings, set Render Mode to World Space
# In the Project window, create a new UXML (Right-click > Create > UI Toolkit > UI Document)
# Double-click the UXML to open it in the UI Builder
# Add two buttons to the canvas
# In the Hierarchy, select the UI Document and in the Inspector, set Size Mode to Dynamic
# Observe the UI size in the Scene View
# In the Project window, select the PanelSettings asset
# Change the Render Mode from World Space to Screen Space - Overlay
# Observe the UI size again in the Scene View

*Actual results:* The UI size changes noticeably when switching the PanelSettings Render Mode

*Expected results:* The size of the UI should remain consistent regardless of the Render Mode

*Reproducible with versions:* 6000.2.0b1

*Tested on (OS):* macOS 15.5 (Silicon M4), Windows 11

*Notes:*
*  The inconsistency might affect layout fidelity during UI transitions or when toggling modes dynamically at runtime.

  1. This is a duplicate of issue #UUM-105765

    Switching Size Modes doesn't always adjust UI size

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.