Search Issue Tracker
Feature Request
Feature Request in 2023.2.X
Votes
0
Found in
2021.3.20f1
2022.2.10f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-29203
Regression
No
[UI Builder] Text size % are inconsistent
How to reproduce:
1. Open the attached "repro_project.zip" project
2. Open UI/CauldronUI/CauldronMainUI.uxml
3. Select .buttonSmall class and set it's Text > Size value to 100%
4. Select "Mix" button in the hierarchy and set it's size to 100% and observe
Expected result: Both text's inside the buttons should either fit the whole parent visual element or the borders of the button
Actual result: Small buttons text fits button borders, while Mix button text fits parent visual element
Reproducible with: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
Font size is not currently supported by UI Toolkit.
See this thread for more information: https://forum.unity.com/threads/button-text-size-in-doesnt-work.1037551/
The feature is in our backlog, but no ETA at this time.
Resolution Note (2023.2.X):
Font size is not currently supported by UI Toolkit.
See this thread for more information: https://forum.unity.com/threads/button-text-size-in-doesnt-work.1037551/
The feature is in our backlog, but no ETA at this time.