Search Issue Tracker
Fixed
Fixed in Built-in
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1351667
Regression
No
[UI Builder] Text Shadow Color resets to clear after reopening the project
How to reproduce:
1. Open the user's attached project and Scenes/SampleScene scene
2. In the Project window, open Editor/Test.uxml
3. In the UI Builder Hierarchy, select TextElement
4. In the UI Builder Inspector, set Text Shadow color to red (or any other)
5. Observe the UI Builder Viewport and Game view (Text shadow is red)
6. Reopen the project
7. Observe the UI Builder Viewport and Game view
Expected result: Text shadow is red
Actual result: Text shadow is clear (RGBA is reset to (0, 0, 0, 0))
Reproducible with: 1.0.0-preview.13, 1.0.0-preview.14 (2020.3.15f1, 2021.1.16f1), built-in (2021.2.0b5, 2022.1.0a4)
Could not test with: 2019.4 (could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Fixed in: 2022.1.0a9
Resolution Note (fix version Built-in):
Fixed in: 2021.2.0b15