Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.14f1
Issue ID
UUM-56940
Regression
No
UI Builder Match Game view incorrect on docked maximized window
- Create a new project with UnityUI added in the package manager
- Create a new UI Document in the project view- right click> Create> UI Toolkit> UI Document
- Double click on the document to open it up in the UI Builder window
- Dock the window in anywhere in the Editor
- Double click the UI Builder tab icon or right click> maximize to maximize the window
- In the UI builder hierarchy select the first item in the visual tree and select 'Match Game view' in the canvas settings
Expected Result: The resolution matches the targeted game view.
Actual Result: The resolution is changed to 640 by 680, exiting maximized mode will return the resolution to the targeted game view resolution.
!Unity_ygPx4WItOm.gif|width=546,height=293!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that other higher-priority issues should take precedence, and we have decided not to address your issue at this time. The priority level is determined by factors such as the severity and frequency of an issue and the number of users affected by it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.
A workaround would be to use the manual canvas size when docked and maximized.