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Won't Fix

Votes

0

Found in

2021.3.17f1

Issue ID

UUM-44192

Regression

No

UDP socket created In [InitializeOnLoad] won't cleanup after switching to Playmode

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in a [InitializeOnLoad] static method I created a UDP socket, After Swithing to PlayMode ,this method will be trigger again;But this time it will report that the Port is In use ,So the second time will fail. My Tool works fine in Untiy2017,but won't work in Unity2021.3.17.
Why Untiy doesn't clean up all resource(here I mean sockets) I created in EditMode like it used to in 2017 version?
I guess it was because the Assembly reload problem ,So I tried to close my socket in AssemblyReloadEvents.beforeAssemblyReload event', sometimes it works, but after switching back and forth between editmode and play mode,the socket port just won't release ,So I can't start my socket any more. there is nothing I can do but restart Unity.FYI,I change to use different ports ,still the same result ,so I don't think it was my port number conflicting with other tools

Note: Testing was not done due to the issue not being reproducible by CQA

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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