Search Issue Tracker
In Progress
In Progress in 2023.2.X
Votes
6
Found in
2023.2.7f1
Issue ID
UUM-61593
Regression
Yes
"TypeError: Module.dynCall_vi is not a function" error is thrown when SignInAnonymouslyAsync() is called in the WebGL Player
Reproduction steps:
1. Open the user’s attached “SampleProject” project
2. Build and run the Player (File > Build And Run)
3. In the Player, press the “CLICK TO INIT AND SIGN IN” button
4. Observe the Player
Expected result: No error is thrown
Actual result: “TypeError: Module.dynCall_vi is not a function" error is thrown
Reproducible with: 2023.2.7f1
Not reproducible with: 2022.3.18f1, 2023.1.20f1
Could not test with: 2021.3.34f1 (Multiple “error CS0234” and “error CS0236” errors from the com.unity.collections package), 2023.1.0a1 - 2023.1.19f1, 2023.2.0a1 - 2023.2.1f1 (Multiple compilation errors or “Caught exception: 'Unity.Services.Core.ServicesInitializationException” error is thrown in the Player after following the reproduction steps), 2023.3.0b4 (The Player displays a black screen)
Reproducible on: macOS Sonoma 14.1.2 (Intel), Windows 10 (user’s)
Not reproducible on: No other environment tested
Notes:
- The issue is not reproducible in Standalone builds and in the Play Mode
- Despite the error, the signing-in appears to run successfully
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
- Crash on ReplaceTextureData when rapidly changing light intensity
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name
Add comment