Search Issue Tracker
Fixed
Fixed in 4.1.3
Votes
0
Found in [Package]
4.1.1
4.1.2
Issue ID
TUT-53
Regression
Yes
Tutorial Window is rendered partially in black after increasing the vertical size of the window
Steps to reproduce:
- Create a Small Scale Competitive MP Template project (Or open the attached project)
- Shrink the Editor Window size
- Start one of the Tutorials and wait for windows to receive blue tint
- Increase the size of the Editor Window vertically
Actual results: Areas of the Tutorial window that have been expanded are rendered in black
Expected results: Changing the size of the Editor window does not introduce artefacts in the scaled windows
{}Reproducible with Package versions{}: 4.1.0(6000.1.0b1), 4.1.1, 4.1.2 (6000.1.0b13, 6000.2.0a8)
Not reproducible with Package versions: 3.1.3 (2022.3.60f1), 4.0.4 (6000.1.0b1)
Tested on (OS): Ubuntu 22.04, macOS 15.3.2, Windows 11
Notes:
- Issue does not occur when the window is expanded horizontally
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment