Search Issue Tracker
Duplicate
Votes
31
Found in
5.1.2p3
Issue ID
718717
Regression
Yes
[TriggerCollider] OnTriggerStay is not called for child objects
Steps to reproduce:
1. Open the attached project
2. Open and play 'trigger' scene
3. Open the scene view and move the 'Parent' game object over other cubes in 2D view
4. See the console as you move the 'Parent'. Notice only OnTriggerEnter() functions get called. OnTriggerStay() is not called
Note: If the 'Trigger' game object is not a child of other object, the OnTriggerStay function gets called as expected.
Comments (13)
-
Gaski
Sep 09, 2015 10:31
Same Problem
-
BlueScreenISU
Aug 27, 2015 09:01
I have a similar problem, but it is only reproducable in web player.
Standalone works fine, but when using web player OnTriggerStay is not called at all (script attached to a child object)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #714376