Search Issue Tracker
Duplicate
Votes
31
Found in
5.1.2p3
Issue ID
718717
Regression
Yes
[TriggerCollider] OnTriggerStay is not called for child objects
Steps to reproduce:
1. Open the attached project
2. Open and play 'trigger' scene
3. Open the scene view and move the 'Parent' game object over other cubes in 2D view
4. See the console as you move the 'Parent'. Notice only OnTriggerEnter() functions get called. OnTriggerStay() is not called
Note: If the 'Trigger' game object is not a child of other object, the OnTriggerStay function gets called as expected.
Comments (13)
-
Gaski
Sep 09, 2015 10:31
Same Problem
-
BlueScreenISU
Aug 27, 2015 09:01
I have a similar problem, but it is only reproducable in web player.
Standalone works fine, but when using web player OnTriggerStay is not called at all (script attached to a child object)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
This is a duplicate of issue #714376