Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b2
Issue ID
564400
Regression
No
Trigger function doesn't call if 'is trigger' turned on
Reproduced in 4.3.0b3
1 Open attached project
2 Open scene "1"
3 Press play - notice message in Console
4 Press Play to stop and select Btn1 in Hierarchy and turn on "Is Trigger" of Box Collider 2D
5 Press play - notice no message in Console
In the scene I have, Btn1 has a collsion2D body with 'trigger' turned on. Now this should call the trigger function of Btn2 which has a 2D rigid body, a 2d collision body and a script with the right functions.
Atleast, according to the table here: http://docs.unity3d.com/Documentation/Manual/Physics.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment