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Fixed

Fixed in 3.4.0

Votes

0

Found in [Package]

3.2.0

Issue ID

PPB-33

Regression

Yes

Transparent GameObject's projection gets faulty when enabling and disabling "Temporal Anti-aliasing (TAA)"

Package: PostProcessing

-

Reproduction steps:
1. Open the attached “Test Project” project
2. Open “Scenes/SampleScene” Scene
3. Select “Main Camera” in the Hierarchy window
4. Change “Anti-aliasing/Mode” to “Temporal Anti-aliasing (TAA)” and back to “No Anti-aliasing” under the “Post-process Layer” component
5. Change the “Field of View” value to greater than 60 in the “Camera” component
6. Observe the Game View

Expected result: “Cube” GO stays in place
Actual result: “Cube” GO moves along with “Main Camera”’s “Field of View”

Reproducible with: 3.2.0 (2020.3.45f1), 3.2.1 (2020.3.45f1), 3.2.2 (2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2)
Not reproducible with: 3.1.1 (2020.3.45f1)

Reproducible on: Windows 10

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