Search Issue Tracker
Fixed in 1.4.2 & 2.0.2
Votes
0
Found in [Package]
1.3.0
Issue ID
1067717
Regression
No
[TMPro] Text only shows up after unchecking Auto Size when spawning a Prefab
Steps to reproduce:
1. Open user-submitted project
2. Load scene Test
3. Enter Play mode
4. Find TextMeshPro Text GameObject (Canvas>Container>GameObject(Clone)>TextMeshPro Text)
5. Uncheck and re-check Auto Size
Expected result: text shows up when the object is spawned
Actual result: text only shows up after unchecking Auto Size, and it does not scale properly after that
Reproduced with: 2018.1.9f1, 2018.2.0f2, 2018.3.0a7
Note: not tested with previous versions due to TMPro plugin incompatibility
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 1.4.2 & 2.0.2):
This issue has been resolved and was the result of using a Max point size of 999,999 which is excessive thus resulting in too many iterations to find the auto-size which resulted in TMP not rendering the text. The Min and Max values of Text Auto-Size are now clamped between 0 and 9999. The fix for this behavior will be included in version 1.4.2 and 2.0.2 of TMP.