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Fixed in 3.0.0-preview.12

Fixed in 1.5.0-preview.12, 2.1.0-preview.12

Votes

0

Found in [Package]

3.0.0-preview.11

Issue ID

1240784

Regression

No

TMPro SubMeshUI blocks raycasts when enabling a disabled canvas in play mode / runtime

Package: TextMeshPro

-

How to reproduce:
1. Open attached project "Bug Repro.zip" and scene "Test"
2. Enter Play mode
3. In Hierarchy, select "Enable this canvas component at runtime" object
4. In Inspector enable "Canvas" component
5. In Hierarchy, select "Broken Text With styles"
6. In Inspector, set RectTransform -> PosZ to -5
7. In Inspector, observe "Text - With Stylesheet" -> "Extra Settings" -> "Raycast Target is disabled"
8. In Game View, click on the white button on top

Expected result: the button is clicked
Actual result: the button is not clicked (because Raycast Target is actually enabled but synced in a wrong way)

Reproducible with: 2018.4.22f1 (1.5.0-preview.11), 2019.3.12f1 (2.1.0-preview.1, 2.1.0-preview.11), 2020.1.0b8, 2020.2.0a9 (3.0.0-preview.11)
Could not test with: 2017.4 (errors in the Console window)

  1. Resolution Note (fix version 3.0.0-preview.12):

    Verified in:
    Version: 2020.1.0b10
    Package: TextMeshPro 3.0.0-preview.12

  2. Resolution Note (fix version 2.1.0-preview.12):

    Verified in:
    Version 2019.3.14f1
    Package: TextMeshPro 2.1.0-preview.12

  3. Resolution Note (fix version 1.5.0-preview.12):

    Verified in:
    Version 2018.4.23f1
    Package: TextMeshPro 1.5.0-preview.12

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