Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
991434
Regression
No
[Timeline] Copied groups in different timeline get saved under the original asset
Steps to reproduce:
1. Open attached “TimelineBugs.zip” Unity project
2. Open “Main” scene
3. Select “TimelineA” in Hierarchy
4. Copy track group in Timeline window
5. Select “TimelineB” in Hierarchy
6. Paste copied track group in Timeline window
Expected results:
Copied group is saved under “TimelineB” asset
Actual results:
Copied group is saved under “TimelineA” asset (TimelineA filesize gets noticeably bigger, compared to TimelineB)
Reproduced in: 2018.2.0a1, 2018.1.0b6, 2017.3.0p4, 2017.2.1p2, 2017.1.3p1, 2017.1.0f3
Note: Deleting original Timeline asset breaks the copied groups
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment