Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
991434
Regression
No
[Timeline] Copied groups in different timeline get saved under the original asset
Steps to reproduce:
1. Open attached “TimelineBugs.zip” Unity project
2. Open “Main” scene
3. Select “TimelineA” in Hierarchy
4. Copy track group in Timeline window
5. Select “TimelineB” in Hierarchy
6. Paste copied track group in Timeline window
Expected results:
Copied group is saved under “TimelineB” asset
Actual results:
Copied group is saved under “TimelineA” asset (TimelineA filesize gets noticeably bigger, compared to TimelineB)
Reproduced in: 2018.2.0a1, 2018.1.0b6, 2017.3.0p4, 2017.2.1p2, 2017.1.3p1, 2017.1.0f3
Note: Deleting original Timeline asset breaks the copied groups
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The terrain appears darker when "Per-pixel Normal" is enabled
- [Linux] Editor assertion causes Test Runner to fail when executing it in Batch Mode
- Color selection by the mouse cursor is still enabled when the "Esc" button is pressed
- Game view becomes black and the Scene window becomes grey, “ArgumentOutOfRangeException” errors and “Render Pipeline error” warnings appear after changing the name or deleting URP/HDRP global settings file
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
Add comment