Search Issue Tracker
Fixed in 2018.3.X
Votes
24
Found in
2017.2.0b5
Issue ID
939548
Regression
No
[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode (inconsistent result between the preview and play mode)
How to reproduce:
1. Open QA-supplied project
2. Load "SCENE" scene
2. Select "Main Camera" in Hierarchy window
3. Hit Play button in the Timeline window to preview and observe the Scene/Game view
4. Now enter Play mode and compare the result with the previous one
Expected result: Timeline animation stays the same both in preview and in play mode.
Actual result: When in play mode, "Clip Root Motion Offsets" setting is ignored producing inconsistent results.
Reproducible with: 2017.3.0a3, 2017.2.0b6, 2017.1.0p3, 2017.1.0f3, 2017.1.0b4
Note: Couldn't test with 2017.1.0b3, 2017.1.0b2, 2017.1.0b1, because "Clip Root Motion Offsets" setting wasn't working at all. (setting wasn't exposed to the inspector?)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
GonzoGan
Apr 16, 2018 22:28
Same issue here, will you fix before final release?
WITHIN_Nima
Apr 06, 2018 01:48
Our team is having the same issue in Unity 2017.3.0f3
caosdoar
Feb 22, 2018 22:18
Having this problem in 2018.1b8 in my case seems to only apply translations on the Y axis in play mode while ignoring X and Z values. Something else is rewritting those values? The Animator itself maybe?
mgeorgedeveloper
Dec 06, 2017 17:59
In my case, the root motion offsets are applied clip to clip, but the first clip's root motion offset is completely ignored when in Play mode.