Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b1
Issue ID
952127
Regression
No
[Timeline] Changes to materials during animation recording affect every object using the same material
Steps to reproduce:
1.Open attached ‘MaterialRecord.zip' Unity project
2.Open scene ‘Test’
3.Select ‘Cube’ object in Hierarchy
4.Go to Window->Timeline
5.Enable Recording mode in Timeline window
6.Change material color in inspector
Expected results:
Only recorded object is affected by material changes
Actual results:
Every object with the same material is affected by material changes
Reproduced in: 2017.3.0b1, 2017.2.0f1, 2017.1.1p2, 2017.1.0f1
Note: Changes made to the material during the Timeline animation recording are applied to the material asset. Animation window recording material changes only affect the selected object and original material values are not lost.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Staus
Jul 24, 2018 07:54
While I'm happy this got resolved, I actually need the opposite behaviour right now. Normally material changes apply to all occurances, but in timeline it doesn't. I find it quite weird, however I agree it should behave this way as I see why it can be practical for fx creating subtle variaty. I'm just not sure how to go with my issue:
I need to fade up a single object that's split into hundreds of meshes. Do I really need to create a script for traversing the hierarchy and change each material?