Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b1
Issue ID
952127
Regression
No
[Timeline] Changes to materials during animation recording affect every object using the same material
Steps to reproduce:
1.Open attached ‘MaterialRecord.zip' Unity project
2.Open scene ‘Test’
3.Select ‘Cube’ object in Hierarchy
4.Go to Window->Timeline
5.Enable Recording mode in Timeline window
6.Change material color in inspector
Expected results:
Only recorded object is affected by material changes
Actual results:
Every object with the same material is affected by material changes
Reproduced in: 2017.3.0b1, 2017.2.0f1, 2017.1.1p2, 2017.1.0f1
Note: Changes made to the material during the Timeline animation recording are applied to the material asset. Animation window recording material changes only affect the selected object and original material values are not lost.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Staus
Jul 24, 2018 07:54
While I'm happy this got resolved, I actually need the opposite behaviour right now. Normally material changes apply to all occurances, but in timeline it doesn't. I find it quite weird, however I agree it should behave this way as I see why it can be practical for fx creating subtle variaty. I'm just not sure how to go with my issue:
I need to fade up a single object that's split into hundreds of meshes. Do I really need to create a script for traversing the hierarchy and change each material?