Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.1.0
Issue ID
1167289
Regression
No
[Timeline] Audio track is missing some samples if it starts at the first frame of a Timeline
To reproduce:
1. Open attached project "AudioPlayableMissingSamples.zip"
2. Open "SampleScene.unity" scene
3. Enter Play mode
4. Listen as the first audio sample sounds like its beginning is cut off
5. Pressing the Button in the game window repeats the Timeline again
Expected result: the sounds should sound identical
Actual result: if the sound starts at the first frames of the Timeline, its begining is cut off
Reproduced on:
2017.4.0f1 2017.4.31f1 2018.4.5f1 2019.1.12f1 2019.2.0f1 2019.3.0a11
Notes:
- If the audio samples are dragged a couple of frames forward in the timeline, all the sounds sound identical
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment