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Feature Request
Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.3f1
2023.2.0a23
Issue ID
UUM-42530
Regression
No
The Sprite renders in incorrect size when it overlaps with the other Sprite and GPU Instancing is enabled on their shared Material
How to reproduce:
1. Open the user-attached project “SpriteRendererTest”
2. Open the “SampleScene” scene
3. Rotate or move the Camera in the Scene View
4. Observe the Sprites
Expected result: The Sprites are the same size at all angles
Actual result: The Sprites are rendered bigger at the certain angles
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.3f1, 2023.2.0a23
Reproducible on: Windows 11 Pro
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Resolution Note:
As resolved previously, GPU Instancing for Sliced Sprites is not supported. We will add this internally as a feature request, and may add support for it in the future. As a workaround, you can create different materials for different configurations of Sliced Sprites. Sliced Sprites with the same width and height should share the same material and will instance correctly.